Welcome to Exilian! We're one of the friendliest communities on the internet, democratically run and existing to help facilitate a range of projects in fields including game modding/content creation, programming, drama, music, debating, writing, RPG and wargame design, e-learning, and more. You can also come here to chat, discuss the news, post poetry, play forum games, and just to meet a diverse range of people from all over the world.

Enjoy your stay!

Latest Posts

Mapping Department Organization Thread
Muizer September 19, 2017, 09:40:55 PM

Word Association
Glaurung September 19, 2017, 08:50:49 PM

Sharing My Music and Sound Effects - Over 900 Tracks
Glaurung September 19, 2017, 08:50:24 PM

Figures Saga
Jubal September 18, 2017, 11:43:23 PM

Son of a Witch - about page
Jubal September 18, 2017, 11:42:28 PM


Posted on September 15, 2017, 09:39:16 PM by Jubal
Son of a Witch: Level Release!

Son of a Witch: Catacombs Level Released!

The fifth level of Bigosaur's "Son of a Witch" has been released - you can now enter the catacombs! The new release features the introduction of the undead to the game, including vampiresses, necromancers, undead soldiers and wizards, grumpy vampire bats, and a new undead player character. There's lots more beside that - you can discover new power-ups, quests, altars, shops, short-cuts, items, and more. With so much to explore, what are you waiting for, adventurer? Time to go exploring!

Find Out More Here

Posted on September 12, 2017, 11:53:18 PM by Jubal
Village Monsters: Kickstarter goes live!

Village Monsters: Kickstarter goes live!

The Village Monsters kickstarter is out! This fantasy sim takes you into a world from some long forgotten adventure game that has been abandoned for many years. The monsters who would once have fought they player have long since settled down and built a village in what's left of their world - peaceful and harmonious, though damaged by glitches that block access to much of the map. This is the world you enter as the player: it's a rich, silly, funny environment where you interact with and get to know the monsters through festivals, picking up hobbies, completing tasks, and much more. The kickstarter will fund the remaining dev costs for what should be a really fantastic game - do go and check it out (and you can ask questions of the dev on his Exilian thread!).

Posted on September 09, 2017, 11:02:39 PM by Jubal
Exilian Articles!

Announcing Exilian Articles!

We've recently opened a new area of the site, Exilian Articles, where we'll be posting weekly doses of creative geekery from a range of creators and writers! We aim to provide advice,
 inspiration, relief, and ideas to support exciting and eclectic projects of the sort that Exilian is great at. Our first two articles are already up, including some thoughts from game dev BeerDrinkingBurke (creator of the excellent Innkeep) on how to start making a game, and a history article from Jubal (that's me!) taking us on a tour to the half-forgotten medieval Empire of Trebizond, a tiny realm which perched on the Black Sea shores for 250 years.

We've got plenty more coming up, too: if you want to read about how to evoke different cultures in writing, how to explain different Greek city-states via a man with two cows, or how spoken storytelling can link to game design, we're going to have you covered right here. We'll have an exciting range of writers, both old Exilian hands and new faces, and we hope you enjoy this new adventure as much as we're doing already!

Check Out Exilian Articles Here

Posted on August 31, 2017, 11:10:33 PM by Jubal
Updates from the Forge 16: August 2017

Issue 16: August 2017


Welcome to Updates 16! We are on schedule again, and once again all articles are from your usual writing team of Jubal and an imaginary llama. (We should probably fire the imaginary llama as it hasn't produced any material, but it *is* very fluffy). Anyway - we've got another great set of updates for you this month, with a strong indie game focus though we've got one classic game modding update in there as well. We've been able to keep up six updates instead of five, and we had more stuff we could have put in, which is really encouraging.

A quick reminder that if you're not following ExilianOfficial on Facebook and Twitter you should do so, and also that we now have a functional mailing list, so email megadux@exilian.co.uk if you want to be added to our monthly newsletter.

Right... let the wild and wonderful array of games begin!


  • Willful
  • Son Of A Witch: Skeletons and Skinpacks
  • Narnia Total War 1.0 Preview!
  • A New 4X Fantasy Strategy Game
  • What if YOU Controlled the News?!
  • John Mambo - A Tale of Peace & Grenades


We start this month with a newcomer to Exilian and a new game: meet Willful, an adventurous, puzzle-style platforming shooter where a little rabbit called Will heads out to defeat evil bosses, overcome the mysterious cult who run his sci-fi world, and ultimately save the universe from the mysterious demonic presences who lurk at its heart.

Saving the galaxy turns out to involve more pizza than you might have expected.

Playing as Will, you must bounce and shoot your way through a number of levels, fix teleporters,  collect golden carrots, and ignore a slightly arsey hologram, as you search for weapons or allies and work out how best to defeat your ultimate foes. The setting features a wide range of enemies with different powers and abilities that you must overcome, from tiny desert flies to giant underground fish or mighty boss monsters. With a wide range of gameplay possibilities, it's worth taking a look at Willful and keeping an eye out for more from developer lukewasthefish.

Read Jubal's Review of Willful
Discuss & Discover Willful on Exilian

Son Of A Witch: Skeletons and Skinpacks

From Bigosaur's excellent "Son of a Witch" there's some exciting news - we've now had some of our first glimpses of the Dungeon levels. The undead will be introduced in the dungeon level, with the ability to raise the dead using the powerful new Necromancer's Staff. The extra level will also move the story onwards, bringing you face to face with the terrifying Necromancer and, perhaps, with the game's eponymous Witch! Expect new sidequests, shop types, and more when the update comes along.

As well as the dungeon preview, Jubal has been at work on a new skinpack, with two "Knight in Panther Skinpack" elements available to download. Based on a 12th century medieval myth from Georgia, these alternate skins allow you to play as major characters from the epic work. The knight Avtandil has a more early-medieval feel than the usual Son of a Witch knight, with a pointed helmet and scale mail, whilst Tinatin, the Queen of Arabia, is a new alternate skin for the chanter decked out in a crown and other royal finery.

Visit Bigosaur's Exilian Forum

Narnia Total War 1.0 Preview!

A Narnian army with satyrs, foxes, centaurs, and giants prepares for war!

From Jubal, we've had new updates coming on Narnia: Total War, with a release likely in the next few weeks. The mod rebuilds the classic Rome: Total War 1.5 game engine to showcase CS Lewis' epic fantasy universe as you've never seen it before. See Narnia through different eyes as you can take the role of the Telmarines, Archenlanders, Narnians, or 11 other factions that will battle it out for control of the Narnian world.

For Aslan! (Narnia TW Forum)
Through the Wardrobe (New main thread with full mod details)

A New 4X Fantasy Strategy Game

New member Auriochs is working on a 4x (eXplore, eXpand, eXploit, eXterminate) strategy game in the civilisation genre, with an as yet in the works original fantasy setting. At the very early stages of the dev process, there's nonetheless a well worked UI and some interesting ideas floating around already - take a look and come and discuss the project, you never know where a new game will end up after all!

Take a look here

What if YOU Controlled the News?

The steam page for Koobazaur's "Headliner" is now out - a thought-provoking game that asks what might happen if YOU controlled the news! Under pressure from your bosses to sell papers, but with a family at home and crowds outside who will be reading your every word, how far are you prepared to go in the pursuit of news sales? What future will your writings bring to a futuristic country deeply divided over the ethics of genetic modfication and over unfolding political tensions? Your choices will shape the world in this exciting but troubling story-game that deals with some very real issues indeed...

Visit the Headliner thread
Visit the Steam page

John Mambo - A Tale of Peace & Grenades

New to Exilian is the action-movie satire "John Mambo: Pacifying the World", an action shooter which takes a light hearted (and somewhat mocking) approach to the great American Hero film genre. You control Mambo, a rather dim-witted lone military operative, as he attempts to shoot the bad guys and not shoot the good guys, which he can hopefully reliably tell apart. On a good day. Mambo must face traps, hidden enemies, tanks, landmines, path decisions, and more as he fights his way through each story-driven level.

There's definitely something suspicious about that cow.

As you can see, there's a lot going on! When the fire gets hot and the hot gets firey, Mambo's got a job on his hands... In the first level, shown above, Mambo must try and take down the mighty "Camaron Cannon" - the level is already available to play as a demo that you can check out, and the team are asking for feedback and further thoughts on the demo version to help polish it and find bugs before future releases and more levels emerge.

Get pacifying the world & find out more here

As usual, it just remains for me to hope you've had a good month and encourage any comments or feedback you might want to give. Please keep reading these updates and - even better - share them so others can read them too, and we're always only an email away if you want to chat. Happy creating, folks, and take care until next time!

Posted on July 31, 2017, 09:41:04 PM by Jubal
Updates from the Forge 15: July 2017

Issue 15: July 2017


Here we go, Updates from the Forge 15, and we're back on schedule! Not only that, but we have even more articles than usual despite only 20 days having passed since the last issue was released. With stories from texture archive builder Eric Matyas, the forum's Choose your Own Adventure game, the Rome: Total Realism modding team, and more, this is one of the most pleasantly diverse Updates from the Forge I've been able to write in quite some time.

There's also plenty of news from around the site, the main bit being that Exilian has officially moved from GoDaddy to Vidahost as our main hosting provider - you shouldn't see any obvious differences around the place, but the better server software that Vidahost offer should allow us to keep Exilian's board properly patched and safer from malware & hackers, as well as saving us money which may allow the site to get more done in future. This move has been a long time in coming, and several major plans have been put off to allow for it, so we'll hopefully get moving on those in the coming weeks.

But all that's in the future - right now, it's time to unveil the contents of Issue Fifteen of Updates from the Forge!


  • A Fugitive in Aleyska
  • A Door to Creativity - New Free Textures!
  • Village Monsters is getting growing...
  • Rome Total Realism heads North
  • Exilian's Connecting!
  • New updates on our Choose Your Own Adventure

A Fugitive in Aleyska

From Utherwald Press we have the story of fugitive Iron Collective engineer Petro Broklaw, whose idealistic hopes for technological enlightenment first led him towards, then away from, the machine-cult that created the Collective as a secretive, highly technically advanced state. Fleeing from his "declassification" and declared an enemy of the state, Petro found his way to Aleyska's frozen skies as a way to escape the law. His mechanical genius has served him well in the cold north, where sky pirates can hire his services at the outlaw haven of Broken Spires. His best customers, the Tundra Wolves, have become a particular force to be reckoned with thanks to his effective and efficient designs.

Sound good? Want to know more? Head over to the Utherwald Press forum to discover more, including other recent posts on Aleyska's "Arctic Airmen" who do long range sea patrols and an interesting post about a real-world British army rifle that never quite made it into the mainline annals of military history. There'll be a hiatus on updates for the first part of August to give Stormwell a well-deserved break, so now's the perfect time to catch up on the backlog of blogposts while you can outpace the writer!

Go to the Utherwald Press forum

A Door to Creativity - New Free Textures!

Texture & music library maker Eric Matyas continues to impress with his massive & expanding library of free textures, images, and music. The texture section has recently received additional brick, metal, and wood textures, including some fetching and potentially very useful distressed wooden door images:

No doors were harmed in the making of this image. It's not *that* sort of distress.

The more the merrier as far as users of Eric's work go, so please head over to his thread and let him know when you find a need for his massive archive. His website, Soundimage, is a fantastic resource for creators of all sorts and one we're very proud to be doing our best to support and promote. The likely addition of a new bank of fur textures in the near future is likely to make the site even more of a draw for game designers and artists alike - head on over and see what you find, it's always worth a browse. You never know, it might jog your brain for a new project...

Check out Eric's Exilian textures thread
Go to the Soundimage website

Village Monsters is getting growing...

Village Monsters answers the question of what happened to all those game cartridges that got abandoned in the late 1990s... after a while in the game world, the monsters just settled down and built a village together! The result is a beautiful, quirky pixel-graphic world to explore with a calendar of events and other things to collect and do.

Recent updates include the first previews of the botany skill (shown in the graphic above), and a confirmation that the game's main "hobbies" will be Critter Collecting, Archaeology, Fishing, Botany, and Cooking. There's also new previews of the re-done fishing skill/minigame, item previews with new flavour text unique to every single item in the game, in-progress work on the game's postal system which may double up as a feedback system, ambient effects like bird calls and graphical updates, and that's just a small chunk of what's going on! The game's creator, WarpDogsVG, is often on hand to answer questions and would love more feedback on Village Monsters! So if a game with gryphons and goblins which mostly focusses on things like making a secret room in your house to eat cake in sounds up your street...

Let it grow! (Visit the Village Monsters thread)

Rome Total Realism heads North

The Rome: Total Realism modding team are working on building better and better high-realism conversions in the classic Rome: Total War strategy engine. Work is ongoing in a number of areas, including maps and faction descriptions to build a fuller campaign experience with greater accuracy to smaller individual time-spans for the campaign's starting point.

Recent updates from their team include heading north to do a new faction description for the Celts in 270 BC, written by Magnentius with assistance from team historian Mausolos of Caria:

At the camp fires, the elders often tell us the stories of the migrations of the Celtic people as they spread over the known world and took their rightful place among the peoples of the Mediterranean.

Our oldest ancestors lived a simple and free life on the banks of the great rivers Rhine and Danube. From there, however, large groups of men, women, and children moved to seek new land when they outgrew their small and narrow home countries. Some of these great migrations ended in peaceful settlements of a new home, but in other cases the newly arriving tribes had to conquer the areas by sword. Their superiority in bravery, skills and weapons secured fertile lands and thus the future of the new tribes. The stories of these events have been passed down the generations by oral tradition, and our common language still bonds us together.

In the course of time, we colonised vast areas in the North and the West, and only a few hundred moons ago we began to pushed into the rich world of the Greeks. There we were called "Barbarians" because they could not understand our language. Yet, soon we had taught them fear, and became the nightmare of the entire Hellenic world...

You can read and ask more about this and many other aspects of the Rome: Total Realism mod on their forum - as one of the longest running and most specialised historical game modding teams anywhere, they've got a huge range of specialist knowledge and are well worth taking the time to chat to. Do delve in and discover more!

Visit the RTR Team

Exilian's Connecting!
...with our new connecting walls thread! Our megadux, Jubal, was on UK quiz TV show Only Connect recently, and the "word wall" question format from the show now has its own Exilian thread for sharing our home-made walls and discussing ideas, strategies, and more.

Yes, the dork on the left is what Jubal looks like outside his natural online habitat.

The connecting wall format is simple, but results in some devastatingly complex puzzles: a grid of 16 words or phrases which ultimately sort into four neat sets of four. There's only one correct solution, and a time limit on finding the answer! Unscrambling the clues, which can include red herrings and potential overlaps, is a real skill - as is writing new grids, both of which Jubal &
 others will happily guide you through in the thread. Take a look and read on to tease your brain and test your wits!

Get Connecting Here

New updates on our Choose Your Own Adventure

To follow on from the previous item - what connects a Pangolin, the fictional steppe realm of Tasmongolia, Communism, and a Topfenknodel? That's right, pretty much nothing, excep the Exilian Choose Your Own Adventure! Our last item for this month (making this a 6-piece bumper edition!) is to let you know that new nodes have recently been added to the Choose Your Own Adventure game, continuing the adventures of its four major characters - Tibula Khan, Angus the Communist Midwestern Minotaur, Adonibal the Pangolin, and Beesnot Lumpwagon (species unknown). If you want to find out what bizarre and madcap adventures the various characters can get up to, head over and join in! The game is also set so that any registered member can take part in constructing new nodes and adding to the adventure, so feel free to get stuck in and get involved.

Whether it's foolish attempts to punch spiders in the snout, eating mouldy sandwiches, or choosing whether to shoot zombies with SOME GUNS or MORE GUNS, there's a whole lot of very, very random fun to be had and many paths through the adventures already. Where they go next, though, may well be up to you to decide!

> YOU: Choose an Adventure starting here
> YOU: Go to the CYOA forum

And we're at the end! That's all for this month.

I've been wondering whether I should make it clearer which items are PC gaming, general creative, tabletop, project support, etc - do you think so, and would there be a good way to do that? If so, comment below! If not, comment below anyway with other ideas or just a picture of a cat falling out of a box or something. Of course as ever you're welcome to get in touch with megadux@exilian.co.uk or PM me with thoughts and ideas. And with that, until next time - these have been your Updates from the Forge. Take care!