Welcome!

Welcome to Exilian! We're one of the friendliest communities on the internet, democratically run and existing to help facilitate a range of projects in fields including game modding/content creation, programming, drama, music, debating, writing, RPG and wargame design, e-learning, and more. You can also come here to chat, discuss the news, post poetry, play forum games, and just to meet a diverse range of people from all over the world.

Enjoy your stay!

Latest Posts

Mapping Department Organization Thread
Roebbah Urtz July 21, 2017, 01:30:33 PM

Adventurer League 2D RPG: The Complete Guide/Walkthrough
Jubal July 20, 2017, 11:51:19 PM

Word Association
Jubal July 20, 2017, 07:10:53 PM

Cold War Skirmishes: The EM-2 Rifle
stormwell July 19, 2017, 07:00:48 PM

Historical accuracy in popular media
Clockwork July 19, 2017, 05:36:30 PM


Links





Posted on July 16, 2017, 06:10:52 PM by Jubal
Election Results: June/July 2017

Election Results: June/July 2017

REGULARLY ELECTED STAFF

BASILEUS (Head of Staff)
Glaurung (IND) was ratified to continue in the post with 5 votes.
Nobody voted against, and there were no abstentions.

Glaurung (IND) is duly re-elected as Basileus.

SEBASTOKRATOR (Voting Members' Officer)
No candidates stood, the post is still open

SPATHARIOS (Senior Moderator)
Gmd (IDE) was ratified to continue in the post with 5 votes.
Nobody voted against, and there were no abstentions.

Gmd (IDE) is duly re-elected as Spatharios.

TRIBOUNOS (Tribune & Adjudicator)
No candidates stood, the post is still open.


RATIFICATIONS OF PERMANENT STAFF

MEGADUX (Executive Officer)
Jubal (FIF) was ratified to continue in the post with 5 votes.
Nobody voted against, and there were no abstentions.

SAKELLARIOS (Treasurer)
Glaurung (Independent) was ratified to continue in the post with 5 votes.
Nobody voted against, and there were no abstentions.



Thanks to everyone who took part: we'd like to encourage more members to think about becoming voting members and more voting members to think about whether they could spend a small amount of time volunteering on the staff team. We're currently desperately stretched, as evidenced by the fact we have two key staff positions unfilled and no positions were actually contested. It would also be good if more people voted - five voters of around seventy is pretty low. Thanks of course to all who took part, and hopefully we'll be back up to strength on the staff team soon!

...
Posted on July 08, 2017, 01:51:44 AM by Jubal
Updates from the Forge 14: June 2017

Issue 14: June 2017

EDITORIAL

This Updates to be forever known as the "curses, 12 days late" issue thanks to your regular writer and editor being at a conference for much of the first part of July. We've nonetheless got plenty to talk about! We've got a full slate of in-dev PC games this month, plus another spotlight on an area of the forum you might want to visit, this time the Great Library where discussions on history, science, and other interesting information are always going on. There's lots of other news coming up from around the site, most of which we'll be able to announce by next time - so expect a fairly bumper editorial for the next issue and perhaps a fairly packed slate of newsposts in the next few weeks!

Until then, take a look at this great slate of games and enjoy issue 14 of Updates from the Forge...

CONTENTS:

  • Township returns
  • Update from the Undergrowth - Arctosa Littoralis
  • Beta testing on LIFE gets underway
  • Massive Galaxy keeps getting bigger
  • New discussions in the Great Library


Township returns


Exilian's very own Son of the King is back with some previews of work on a new edition of his game Township. The new map generation system allows for huge and varied map types,
 and work is about to head on to creating dropsites for resources and some of the other basics that a town will eventually need to survive. The whole system so far is freely available for download on Github for anyone who has PyGame and yamlui installed to have a play with - do take a look!



Discuss Township here


Updates from the Undergrowth - Arctosa Littoralis


There's some lovely stuff coming up from the Empires of the Undergrowth team building their ant colony real time strategy game, as this video neatly shows. Here we see the mighty Arctosa littoralis wolf spider as a deadly new threat to overland ant marches, and with new ant types with ranged attacks becoming available. These exciting improvements show the game really beginning to take shape, and we're hoping to see more content and new releases coming up soon. The developers are a lovely bunch and happy to discuss the invertebrates involved or answer questions about this scientifically-interested but wonderfully playable RTS, so come along to their thread and have a chat.

Head into the Undergrowth


Beta testing on LIFE gets underway


Jubal's game LIFE is currently in testing phases, and looking for additional testers to join the crew. In this Whovian text adventure, you play as a rebel against the Dalek empire and explore an open world planet-hopping environment. Including several minigames, puzzles to solve, a full achievements system, and multiple routes to eventual victory, this is one not to be missed. The game is being continually updated in response to feedback, with smoother functionality being implemented all the time and bugs fixed. Beta players can get early access to test-drive the Doctor Who world and help make it better. Please join in and help with the testing to make this freely available adventure game as good as it can be!

Beta Testing Thread


Massive Galaxy keeps getting bigger

Goncalom's "Massive Galaxy" recently released some new teaser screenshots of the graphics - take a look:


A retro point and click adventure focussing on trade and escort missions across a vast game world, Massive Galaxy looks set to be a feast for both the eyes and mouse-buttons of gamers. There looks like being a vast amount of content being prepared, with many alien races, worlds to explore, and a turn-based combat system in the works. Do head over to the thread and discuss what's been released so far!

Explore the Galaxy


New discussions in the Great Library


The Great Library is Exilian's area for discussing science, history, mythology, and other interesting information. We've got regular discussion topics opening there - recent ones include discussions of public medieval history and the media, how a Polynesian canoe circumnavigated the globe, and how ducks can change their sex. If any of that sounds of interest or if you have other things to discuss, the Great Library may well be the place for you. Anyone can post new topics on any aspect of interesting information, and we're always keen to see more going on. There's no better place to discover new things than a library, after all, and ours is no exception.

Visit the Great Library



Once again, another issue done! Please PM me (Jubal) or email megadux@exilian.co.uk to get in touch if you have any stories or academic & creative projects we ought to be covering - we'd love to hear from you. See you next time in just a few weeks for issue fifteen of Updates from the Forge!

...
Posted on June 02, 2017, 10:54:43 AM by Jubal
Exilian is at UK Games Expo!

Exilian at UK Games Expo 2017


We're at UK Games Expo, on stand J7, today and sunday - do come along and say hello! We're promoting the full range of Exilian's tabletop projects, including our co-exhibitor Utherwald Press, the orky madness of Fox Box minis, the Greek underworld adventures of Hetairos, the wild fantasy world of Norbayne, and much much more. It looks like being an exciting day and we're hoping to meet plenty of potential new members - see you there!

...
Posted on May 31, 2017, 11:59:04 PM by Jubal
Updates from the Forge 13: May 2017

Issue 13: May 2017

EDITORIAL

Hello there, and welcome to Updates from the Forge, Issue 13!

There’s plenty of news from around the site this month. We’ve done some significant overhauls to the organisation of the forum, condensing to fewer top-level forums to make the board structure easier to navigate and removing some smaller subforums that were no longer being used. We also have an ongoing programme of visual and technical improvements to the site – some invisible, like our new backup systems, some more so like clipping images to page sizes and pretty new “E” symbols that show new posts instead of the standard SMF paper. Particular thanks should go to new tech volunteers Koobazaur and Florp, and to the webmaster of the chiark webservers who is kindly providing hosting for our new backup capacity. There are several more changes planned for June, so stay tuned and expect more announcements in June’s Updates!

Exilian is also going to be present at UK Games Expo next week – there’ll be a separate newspost soon giving the full details of how you can find us if you’re there.

On top of all that, of course, we’ve got this month’s updates – from regular appearances like Bigosaur and Utherwald Press to new projects like WarpDogs’ Village Monsters and Jubal’s Magician’s Labyrinth, there’s plenty to get excited about! Do read on and check out the great stuff we’ve got in this issue…

CONTENTS:

  • A rather Monstrous Village...
  • My Mom Is A Witch - Mods and More Content
  • Dare you enter the Magicians' Labyrinth?
  • Editing and Expos at Utherwald Press
  • Come and join in with Exilian Poetry!




Welcome to a rather Monstrous Village!


New member WarpDogsVG has been bringing dev diaries and of his in-production game Village Monsters, in which a once-played computer game world has settled down into peaceful village life and monsters have relaxed into pastoral harmony… which, for the first time in an age, you enter as a human player! You will be able to discover a great deal about the world, take up hobbies like critter collecting – and also take advantage of the ways that the game has degenerated since the monsters were at their prime all those years ago, with “glitch powers” that let you turn bugs to your advantage! It’s all looking great, so do head over and have a chat about what’s going on.

Enter the Village (Thread & Demo Download)


My Mom Is A Witch - Mods and More Content

Bigosaur’s My Mom Is A Witch continues to go from strength to strength, and there are plenty of recent updates, including the new crystal wizard boss and many bugfixes and balance tweaks such as faster and more powerful archery becoming available. The game also has two additional skin-packs that you can download made by our very own Jubal, both of which are Doctor Who themed – one that turns the standard wizard character into Peter Capaldi’s 12th Doctor, and one that turns the goblins into Sontarans. You can find those in the Bigosaur forum at the link below.


Most importantly, though, June is likely to see the release of the dungeon level, the next  major part of the game. We’ve been seeing a range of great new screenshots for that, including the one above of the deadly Simerian Butcher boss who will face the players as they reach the end of the fourth level. There'll be new enemies and new traps, and a whole new set of rooms to explore - and we can't wait! If you want to keep getting fresh updates on this great game, do keep checking the main thread in Bigosaur's forum, and follow @Bigosaur on twitter.

Visit the Bigosaur Forum


Dare you enter the Magicians' Labyrinth?

A new boardgame from Jubal with a free PDF of downloadable rules, the Magicians’ Labyrinth is a simple boardgame where each player is a wizard trying to rush to the centre of a maze and out again. There’s only one problem – the labyrinth doesn’t have any doors or corridors, just a set of walled-off rooms. The players must use their spells to forge a path to the centre, block off their rivals, gain additional magical powers, and potentially duel their enemies in mortal combat. Take a look and try it out!


Thread & Download Link


Editing and Expos at Utherwald Press
Frozen Skies, the Savage Worlds sourcebook from Utherwald Press covering the background and rules for the ice-cold dieselpunk setting of Aleyska, is rapidly taking shape. As well as the book going through its editing phases, recent discussions have included tweaks to the coinage system and an early release of the map in the Press’ May Update. Showing the sweep of Aleyska from the tough eastern metropolis of Gravenburgh to the wild, terrifying Wulflands in the west, you can really see Aleyska come to life in it:


Discussions have also started on the possibility of Utherwald Press producing setting documents & rules for a range of Cold War conflicts, which you can check out and discuss in their forum – there’s lots going on. And also of course, if you’re at UK Games Expo this weekend (2nd-4th June), do check out Utherwald Press at stand J7!

Head over to the Utherwald Press forum


Come and join in with Exilian Poetry!
The Exilian poetry section is always a great place to read, write, and relax. If you ever feel like writing and want to get feedback, or just want to express yourself, do come along and join in. Whether you're planning to be prolific or less frequent, whether you write blank verse or sonnets, there's a warm welcome waiting for you. You could well get your poem featured in a future issue of Updates - we're every bit as keen to promote indie writers, academics and artists as game developers - so do head over and take a look. And we'll leave you with this little poem, added this month by Jubal:

Tarasthalay

Perhaps there's a land where the bluebells grow
In song and silence shadowing, in hope and hopeful flowering,
Where soft are the summers and brief the snow,
In leaf and root meadow-grown
In Tarasthalay

Perhaps there's a land that is over the sea,
Past great grey sails billowing, and breeze and zephyr following,
Where the harbours are sound and there's light in a window
In welcome and kindness
In Tarasthalay

Perhaps, o perhaps, there too shall go I,
And never more a-tarrying where cold gales oft are harrowing
I shall build the world found in my mind's quiet eye
And on earth and in hope-song
Build Tarasthalay

Join Exilian's Poetry Corner



So that about wraps it up for this month: of course as usual, if you want to help with writing or you have a story we should be covering, please PM me (Jubal) or email megadux@exilian.co.uk to get in touch. We try to cover a wide range of projects and we're always interested in more whether it's game dev, art, writing, or any other sort of geek creativity!

That's all the updates from the Exilian forges for now - there'll be lots more to talk about in Issue 14!


...
Posted on May 24, 2017, 04:44:51 PM by Jubal
Board changes and recent downtime

Hi all,

As anyone who looks at the index will doubtless notice, we've done a big "crunching" of top-level boards to make the main site index less cluttered. There are still places to discuss everything, and any posts you might be looking for from the older forums will be available to view in the site archive.
 Please let us know what you think of the new arrangements/order, whether there are any thread you think need retrieving from the archives, and whether you'd like to see any further simplifications in future.

You may also have noticed an hour or two of downtime earlier today. This happened as a result of a mislabelled security patch for our SMF software that required a higher version of PHP than our hosting providers give us access to. We are looking into what can be done in order to get future SMF patches, and we have rolled back to a backup version. The backup installation is a complex and somewhat tricky process, however, affecting many of the site's core files - if you find any forum functionality that appears to have stopped working or gives you error messages, please let us know in the forum discussion thread or by email at megadux@exilian.co.uk as soon as possible.

Many thanks and best wishes,

Jubal (Megadux)