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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Tabletop Design - The Senet House
»
Utherwald Press
(Moderator:
stormwell
) »
Plot Points, Sandboxes and Tales of Savagery
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Topic: Plot Points, Sandboxes and Tales of Savagery (Read 2477 times)
stormwell
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Plot Points, Sandboxes and Tales of Savagery
«
on:
September 02, 2015, 02:19:27 PM »
Recently been reading 50 Fathoms and I've been asked a few times whether or not Frozen Skies is a Plot Point Setting. Figured it was high time that I explained how I envisioned the Frozen Skies setting working in relation to all this.
http://www.utherwaldpress.com/2015/09/plot-points-sandboxes-and-tales-of.html
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Jubal
Megadux
Executive Officer
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Re: Plot Points, Sandboxes and Tales of Savagery
«
Reply #1 on:
September 03, 2015, 11:23:59 PM »
I feel bad that I'm not getting more time to read and think through these. Things are just very hectic at the moment
I do like the sandbox/open ended setting thing though, vastly preferable to a really rigid story structure.
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The duke, the wanderer, the philosopher, the mariner, the warrior, the strategist, the storyteller, the wizard, the wayfarer...
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Exilian
»
Game Design and Project Resources: The Workshops Quarter
»
Tabletop Design - The Senet House
»
Utherwald Press
(Moderator:
stormwell
) »
Plot Points, Sandboxes and Tales of Savagery